Smart toys help kids prepare for high-tech future
NEW YORK -- The days of toys and games that set the rules and told kids what to do are long gone. Now there is a new wave of smart, high-tech toys, games and apps that children can program themselves and be the controllers. The aim is to help kids get a head start at learning and liking STEM, which stands for science, technology, engineering and mathematics.
"We're letting the child be the producer and the programmer ... rather than when I was young just sitting there passively. And the learning theorists would say active children learn more than passive children," said Warren Bucklietner, editor at Children's Technology Review.
Many of the games and toys on display at this week's Digital Kids Conference in New York have been created to get kids more engaged and excited about computer science - skills that could pay off years later when it's time to join the competitive high-tech workforce. Toy robots like Dash and Dot give the child the opportunity to program how the robot moves.
Gupta said technology now allows parents and kids to take charge of their education outside of school.
And parents are taking note. A survey by BSM Media and Digital Kids Media found that 65 percent of parents say they would pay more for a smart, connected toy - specifically toys that help promote STEM - versus a traditional toy.
Juniper Research estimated that this smart, connected toy market would hit
The market includes mobile games like Nancy Drew: Codes & Clues, created by HER Interactive, coming out in the spring of 2016. This game is especially aimed at getting more young girls to learn the fundamentals coding.
"Girls, particularly in this age group of 5 to 8 years old, they are interested in coding or learning the basics of coding if there is a mission, if there is a purpose," HER Interactive CEO Penny Milliken told CBS News. That's why Nancy Drew solving mysteries was a perfect fit, she said.
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